The Model of Post-Copyright Incentive

Looking at the litigious tactics of the RIAA and MPAA, it’s becoming more and more apparent that this isn’t how a legitimate business model works. Scaring your consumers into buying your goods reeks of pre-Capitalist Monarchical tactics used to enrich themselves at the expense of their constituents, which is exactly what we see in these cases as well.
Economic theory states that the price of a good goes down in proportion to its availability: oil prices are rising as OPEC members restrict production, and the iPhone’s price dropped drastically as manufacturing capacity jumped soon after its introduction, for example. But what of information? By its nature intangible, its availability is limited only by the medium on which it is recorded. In the past, this allowed cartels such as the RIAA and MPAA to tie information to its medium, and inflate its value. But now that digital content and the internet have gone mainstream, the medium has been completely abstracted.
Production costs only as much as bandwidth if you choose online distribution, and if you go the way of many Linux distros, peer-to-peer distribution costs you nothing at all. Looking at the supply and demand curves to the right should make it evident why this is: the demand curve looks relatively normal, but the supply curve is a horizontal line at p=0. The equilibrium point is then infinite production, with a price of zero (not shown, because infinity is pretty hard to graph).
Since the information itself is worth nothing from a purely economic standpoint, voluntarily paying for usage rights amounts to pure producer surplus, and mandating payment for it is simply price control and artificial scarcity. But, as copyright advocates are quick to point out, copyright acts as an incentive to create. After all, who would make a career out of musicianship if it weren’t profitable?
The advocates make a very good point here, but their prescription is misplaced. Problems of actual value cannot be solved by price controls, because in an era of mainstream digital technology and the internet, artificial scarcity cannot be maintained. People will be their own producers of the information, duplicating and distributing it on underground networks if they are pushed off the Web. The solution then is to place value not on the information itself, but the act of creating it: transferring incentive from the good to the service. In this way, people in information markets who could have previously have produced one popular item and then rested on their laurels, so to speak, continue to produce. They are commissioned and paid based on the work that they do rather than the people that use it.
As foreign as this concept may sound to ears trained to embrace intellectual property, it’s already in the embryonic stages in the Western world. In the software industry, IBM pours billions of dollars into Linux, an open source operating system: these Linux developers are being paid not on the number of licenses they sell, but solely for the work they do to bring forth a useful complement to IBM’s servers. Similarly, though Apple still charges for OS X, it is in a very good position to fund OS X development entirely by hardware sales, using OS X as another perk of the hardware. Google contributes large sums of money to the Mozilla foundation and many other open source projects, again not for direct return on investment from sales and royalties, but because it furthers their interests in non-monetary ways. In the music industry, we see that for all but the best-selling of artists, concerts and merchandise have long eclipsed recordings as the main moneymaker. The work of continually putting on concerts is the service for which they make money, rather than from selling rights to listen to their recordings, and people still go to theaters for the experience of the classic greasy popcorn bag, thunderous high-quality surround-sound, and a giant screen, things that aren’t feasible for mass consumer adoption (at least the giant screens and high-quality surround-sound).
Because this model adheres more closely to a market ideal by eschewing artificial scarcity and price controls, it eliminates the giant bubble that has formed around information industries - a still-growing bubble that will eventually burst when piracy reaches critical adoption mass. In addition, because the emphasis is on continued production rather than hitting it big and kicking back, we get a more productive economy, and a much higher sustainable GDP as information production continues to expand into the dominant economic sector.
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